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(08/24/06 7:39pm)
Jean Paul Darriau believed his art had the power to change the world.\nThe retired IU professor and nationally renowned sculptor died at his Bloomington home Saturday at the age of 76, leaving behind a wife, four children and numerous works of art expressing hope for a better, more unified world.\n"He was very energetic, very socially conscious," said Betsy Stirratt, director of the IU School of Fine Arts Gallery, who worked with Jean Paul Darriau on his 1996 retirement exhibit. "He felt his art could convey a message to change society for the better."\nOne of Jean Paul Darriau's best known works in Bloomington, "Red, Blond, Black and Olive," is a towering limestone sculpture of two profiles facing each other that represents the unity between all people. Each of its four sides features the image of a different race, yet they all face each other. The statues currently occupy Miller-Showers Park between College Avenue and Walnut Street.\nJean Paul Darriau's wife, Cherry Darriau, who still teaches yoga in the kinesiology department, recounts that the profiles were among her late husband's favorite works.\n"It's hard to get to them now, but you should pull over sometime and walk between them, look up and see how the forms change," she said. "Read the poem that's there."\nThough he is well-known as a sculptor, Jean Paul Darriau was also an involved, caring father, even letting his children help him create the base for "Red, Blond, Black and Olive."\n"He was very interested in art changing perceptions and changing the world," his youngest son Mathieu Jean Darriau said.\nJean Paul Darriau was never very close to other faculty members, but was always well-liked by students, his son said.\nBorn to French immigrants in 1929 in New York, he studied art from an early age at the High School of Music and Arts. After receiving a B.A. from Brooklyn College in 1951 and an M.F.A from the University of Minnesota in 1953, two Fulbright grants sent him to Italy and France, where he mastered bronze casting.\nAnother work of Jean Paul Darriau's that many students are familiar with is "The Space Between Adam and Eve," located behind Kirkwood Hall. "The Sculpture" is a bronze representation of the famous Book of Genesis couple.\nOver the years, many students have taken silly pictures with the sculpture or added articles of clothing, such as a bra, to Eve. While other artists might have been offended, Jean Paul Darriau enjoyed such jokes.\n"He thought it was very charming that people cared enough to take photos with his sculpture," Cherry Darriau said.\nJean Paul Darriau also sculpted a lesser known second version of "Adam and Eve" later in his career that features black models and resides in the Smith Research Center on East 10th Street. He thought equality between all races and people was an important issue and was extremely active in the civil rights, gay rights and feminist movements, his wife said.\n"He was excited about life and things that mattered socially and politically," Cherry Darriau said. "He wanted his art to be relevant to the world around us. He wasn't looking at the world from afar like some artists."\nA memorial service is scheduled for Sept. 23 at the Unitarian Universalist Church.
(08/24/06 5:05am)
Mini fridge? Check.\nTV? Check.\nAsbestos? Check.\nSome parents were surprised to learn a carcinogen would be part of their child's dorm room this year.\n"It would be nice if they told us beforehand," said Maryanne Sides, who came from Brownsburg, Ind., to move her son Nick into McNutt and was not aware of the asbestos before Wednesday. "I wish they'd have someone take all of it out."\nTo make students more aware of the asbestos in the ceilings of Briscoe, McNutt and Forest quads, resident assistants will read an announcement from Residential Programs and Services this week.\nSince there are no RAs in Tulip Tree Apartments, which also has asbestos, residents there will receive the announcement in writing.\nThat script informs students of the presence of asbestos and asks them to contact the Asbestos Abatement Team at the physical plant if their ceilings are damaged.\nAsbestos was used for insulation in most buildings built before 1980. Intact asbestos poses no health risks, but inhaling the damaged fibers can harm the lungs many years after exposure. It has been recognized as a carcinogen and is regulated by the Environmental Protection Agency.\nThe University is not legally bound to remove the asbestos from the dorms, but renovations are planned in the next 10 years that will do just that, RPS Executive Director Pat Connor said Tuesday. Some of those renovations could begin as early as 2008.\nPhil Sides, Maryanne's husband, was also worried by the news of asbestos in the dorms. He said he has worked at an automotive factory for several years and has taken a few classes about handling the potentially dangerous material. \n"Whenever we have to deal with a pipe with asbestos on it or something like that, we put on these big suits and get the respirators on," he said.\nSeveral people he has worked with have developed lung problems years later, which Phil Sides said he thinks could be attributed in part to damaged asbestos.\n"It's hard to tell for sure," he said.\nAsbestos was the least of \nAustin, Tex., resident Susan Lubin's concerns when her daughter Car chose to live in McNutt.\n"Air conditioning was very important to us," she said. "But I wish I (had) known about asbestos."\nMichael and Barbara Shuman, who came from St. Louis to move their daughter into McNutt, said that they had been made aware of the asbestos during orientation and it didn't bother them.\n"I'm just glad it's not plutonium," joked Michael Shuman. "You can eat (asbestos) if you want, and it won't hurt you. Just don't start knocking it down and breathing it. And even then I know some good lawyers."\nIngesting asbestos can cause cancer, according to the Environmental Protection Agency.
(08/24/06 5:04am)
Apparently while drunk, or possibly high, the editors of beepcentral.com thought it would be a good idea to set me loose on the Internet with a blog.\nNever one to turn down work (I'm so desperate for cash I'd freelance for Cat Fancy right now), I accepted on one condition -- they explain to me what in the heck a blog is.\n"It's like, um, a place for you to post your opinions on the news, but, uh ... you can post stuff about your daily life too, kinda like MySpace," my editor said.\n"Do I have to get a faux hawk and write bad poetry about cutting myself like on MySpace, too?" \n"Uh ... sure. Whatever. Just turn something in by tomorrow."\nAnd with that, my blogging career began. In my first week, I was the most clicked-on blogger with a whopping eight hits, four of which came from computers other than my own! That makes me roughly the 801,204,347th most clicked-on Internet site, just ahead of mydoglookslikelouieanderson.net. Watch out fakenudepicsofconniechung.org, because you're next on my hit list!\nDespite the runaway success of my blog, I was still unsure of exactly what direction to take with this bold new technology. So I decided to look up blogging on that great suppository (and yes, that's the word I mean to use as anything on there should most definitely be taken in anally) of Internet knowledge -- Wikipedia. \nAccording to Wikipedia, a blog is "a type of Web site where entries are made (such as in a journal or diary), displayed in a reverse chronological order."\nIn short: No one really knows what the heck a blog is supposed to be. I think some hipster just made the word up to get laid at a party back in 2001, and as it kept getting more and more people laid, it accidentally caught on and became a real word. \nOr maybe it has something to do with the synergy of convergence.\nDejected, I began to go back to my usual routine of randomly inserting the word "poop" into Wikipedia entries, when I stumbled on the entry for "gonzo journalism."\nThe brainchild of Hunter S. Thompson, gonzo journalism "favors style over accuracy and aims to describe personal experiences or the essence or mood of things rather than facts. It disregards the 'polished' edited product favored by newspaper media and strives for the gritty factor."\nThe entry continues: "Gonzo journalism is characterized by the use of quotes, sarcasm, humor, exaggeration and profanity."\nSee, the thing about bloggers is that a lot of them have absolutely no credentials or experience with journalism. It's just random people spouting completely unedited crap.\nOf course it's only the good crap, the crap with an underlying truth, that actually sticks to the wall -- and that people look back on fondly saying, "Ah, yes, that was a fine burrito that came out of me."\nThompson killed himself thinking that gonzo journalism had failed, yet blogging is making it more viable than ever.
(08/24/06 4:00am)
Admit it: You've sat around at least once with your friends and had a discussion about how to survive when the zombies come.\nIt's OK; we've all done it. Really.And if you haven't, then they'll just eat your brains first. Zombie apocalypse planning is just as important as preparing for a tornado, flood or terrorist attack.For those of us who know it's not a matter of if, but when the undead attack, there's perhaps no better survival simulator available today than "Dead Rising."\nIn "Dead Rising" you play as Frank West, a freelance photographer who travels to a small town in Colorado to cover a huge story that could win him a Pulitzer Prize. Instead he ends up trapped in a shopping mall along with thousands of zombies and only three days to figure out what the hell is happening.\nAt its heart, this is just another beat 'em up, but it also happens to be the best take on the genre since the "Teenage Mutant Ninja Turtles" arcade game of the early '90s.\nPlow through crowds of shambling undead creatures with a plain old shotgun, or get up close and dirty with a katana . Or maybe you're the really sick type who likes to run them down with a lawnmower or chainsaw. There must be hundreds, if not thousands, of different ways to dispatch the zombie scourge in this game, and they all look spectacular. Blood and gore spurts in every direction with thousands of the creatures on screen and zero slowdown.\nUnfortunately, there are a couple of minor problems keeping "Dead Rising" from being the feel-good zombie apocalypse of the decade.\nFirst, to complete the story within the allotted 72 hours, you absolutely must be in certain places at certain times. If not, you're locked out of the rest of the rather hokie tale and have to start all over to get the best ending. All the developers had to do was make the story like every other GTA-style game out there -- let you screw around the mall as much as you want, then continue at your own pace. Thankfully, once you beat the game, a couple true freeroam modes open.\nThe second issue with the game is more of a technical one. If you don't have an HDTV or large SDTV you will go blind reading the text in this game. There's a lot of it, it's important to move the story forward, and it's all written in 3-pt. type. Capcom says it's aware of the problem, but as of press time hasn't offered a downloadable fix. At least there are online game guides that tell you what to do if you really get stuck.\nDespite these shortcomings, "Dead Rising" is a fun game and one of the best on the fledgling Xbox 360.
(08/24/06 4:00am)
Every few years, there's a TV event that not only changes your life and your world but your very notion of what you thought the medium could do.\nOn Aug. 6, a lovely (read: "horrifying") lady with the moniker "Somethin'" crapping on the floor of Flavor Flav's mansion in the premiere of Season 2 of "The Flavor of Love."\nIt's unclear exactly what lead up to this earth-shattering moment, as it rarely is clear as to how exactly poop ends up on anyone's floor.\nThe 14 women vying to be Flav's new main squeeze had gotten through the first elimination ceremony and "gathered 'round your man" after a brief party. Then they all started to smell something rotten, and the next thing you know there's a turd on the ground (which, in a rare classy moment, VH1 did not show on camera).\nThe second episode didn't answer the questions about the turd, but Somethin' (who's 200 pounds if she's an ounce) said she was glad she had shat on the floor because it made her stand out.\nThis is just one of the many examples of the absolute lunacy that has taken place on "The Flavor of Love" since it premiered in January.\nFor those who haven't had the chance to indulge in its extremely low-brow, stereotype-heavy insanity, it's pretty easy to sum up: It's "The Bachelor" with rapper Flavor Flav. Except instead of a rose, contestants get a clock and are told, "You know what time it is." Yeah.\n"The Flavor of Love" has hit new lows, even for a reality show. Almost every single woman (especially in the first season) is portrayed as some kind of obsessive, stalking gold digger who will do anything for a few minutes with William Jonathan Drayton, Jr., A.K.A. Flavor Flav (who, let's face it, is not the best-looking guy in the world by anyone's standards).\nThe first season climaxed with one contestant spitting on the other, so I guess the only way to top it in the second season was with poop. Be very, very of a third season. \nMeanwhile, Flavor Flav indulges in his ridiculous persona in all of its glory, with a clock around his neck. His lines in this farce are little more than the Pokemon-esque "FLAVOR FLAV!" with a few "You know what time it is!" and "Yeaaaaaaaaaaaaaaaah Boooooooooys" thrown in for good measure.\nLet's get this straight: "The Flavor of Love" is not a good TV show. Its characters are completely unrealistic and one-dimensional, the situations too outlandish and the dialogue is mind-numbingly stupid. It might be the worst show ever conceived and shoveled upon an unsuspecting public. In fact, biblical scholars are currently pouring over the Book of Revelation to see if it is in fact the final sign of the apocalypse and Flavor Flav is the Antichrist.\nI really do believe Flavor Flav is the devil and holds some sort of hypnotic power over the human race, because I just can't stop watching this crap. Every time it's on I become enchanted by the spell of such an over-the-top concept and am locked to my couch, unable to move until the last clock has been given out and the final "FLAVOR FLAV!" uttered. In fact, tonight I have a Catholic priest coming over to exercise my computer and credit card in hopes that it doesn't somehow purchase the first season DVDs, but the evil one's power is strong. This is now VH1's No. 1 rated show.\nMuch like the bad acting of a '70s porno film, "The Flavor of Love" is so incredibly low-brow that it somehow becomes high art. It's almost Shakespearean. The trailer park crowd can sit there and laugh at poop on a floor while academics can analyze if this really is the fall of Western civilization.\nMaybe that's what Flav really means when he says, "You know what time it is"
(08/24/06 3:07am)
Every few years, there's a TV event that not only changes your life and your world but your very notion of what you thought the medium could do.\nOn Aug. 6, a lovely (read: "horrifying") lady with the moniker "Somethin'" crapping on the floor of Flavor Flav's mansion in the premiere of Season 2 of "The Flavor of Love."\nIt's unclear exactly what lead up to this earth-shattering moment, as it rarely is clear as to how exactly poop ends up on anyone's floor.\nThe 14 women vying to be Flav's new main squeeze had gotten through the first elimination ceremony and "gathered 'round your man" after a brief party. Then they all started to smell something rotten, and the next thing you know there's a turd on the ground (which, in a rare classy moment, VH1 did not show on camera).\nThe second episode didn't answer the questions about the turd, but Somethin' (who's 200 pounds if she's an ounce) said she was glad she had shat on the floor because it made her stand out.\nThis is just one of the many examples of the absolute lunacy that has taken place on "The Flavor of Love" since it premiered in January.\nFor those who haven't had the chance to indulge in its extremely low-brow, stereotype-heavy insanity, it's pretty easy to sum up: It's "The Bachelor" with rapper Flavor Flav. Except instead of a rose, contestants get a clock and are told, "You know what time it is." Yeah.\n"The Flavor of Love" has hit new lows, even for a reality show. Almost every single woman (especially in the first season) is portrayed as some kind of obsessive, stalking gold digger who will do anything for a few minutes with William Jonathan Drayton, Jr., A.K.A. Flavor Flav (who, let's face it, is not the best-looking guy in the world by anyone's standards).\nThe first season climaxed with one contestant spitting on the other, so I guess the only way to top it in the second season was with poop. Be very, very of a third season. \nMeanwhile, Flavor Flav indulges in his ridiculous persona in all of its glory, with a clock around his neck. His lines in this farce are little more than the Pokemon-esque "FLAVOR FLAV!" with a few "You know what time it is!" and "Yeaaaaaaaaaaaaaaaah Boooooooooys" thrown in for good measure.\nLet's get this straight: "The Flavor of Love" is not a good TV show. Its characters are completely unrealistic and one-dimensional, the situations too outlandish and the dialogue is mind-numbingly stupid. It might be the worst show ever conceived and shoveled upon an unsuspecting public. In fact, biblical scholars are currently pouring over the Book of Revelation to see if it is in fact the final sign of the apocalypse and Flavor Flav is the Antichrist.\nI really do believe Flavor Flav is the devil and holds some sort of hypnotic power over the human race, because I just can't stop watching this crap. Every time it's on I become enchanted by the spell of such an over-the-top concept and am locked to my couch, unable to move until the last clock has been given out and the final "FLAVOR FLAV!" uttered. In fact, tonight I have a Catholic priest coming over to exercise my computer and credit card in hopes that it doesn't somehow purchase the first season DVDs, but the evil one's power is strong. This is now VH1's No. 1 rated show.\nMuch like the bad acting of a '70s porno film, "The Flavor of Love" is so incredibly low-brow that it somehow becomes high art. It's almost Shakespearean. The trailer park crowd can sit there and laugh at poop on a floor while academics can analyze if this really is the fall of Western civilization.\nMaybe that's what Flav really means when he says, "You know what time it is"
(08/24/06 2:17am)
Admit it: You've sat around at least once with your friends and had a discussion about how to survive when the zombies come.\nIt's OK; we've all done it. Really.And if you haven't, then they'll just eat your brains first. Zombie apocalypse planning is just as important as preparing for a tornado, flood or terrorist attack.For those of us who know it's not a matter of if, but when the undead attack, there's perhaps no better survival simulator available today than "Dead Rising."\nIn "Dead Rising" you play as Frank West, a freelance photographer who travels to a small town in Colorado to cover a huge story that could win him a Pulitzer Prize. Instead he ends up trapped in a shopping mall along with thousands of zombies and only three days to figure out what the hell is happening.\nAt its heart, this is just another beat 'em up, but it also happens to be the best take on the genre since the "Teenage Mutant Ninja Turtles" arcade game of the early '90s.\nPlow through crowds of shambling undead creatures with a plain old shotgun, or get up close and dirty with a katana . Or maybe you're the really sick type who likes to run them down with a lawnmower or chainsaw. There must be hundreds, if not thousands, of different ways to dispatch the zombie scourge in this game, and they all look spectacular. Blood and gore spurts in every direction with thousands of the creatures on screen and zero slowdown.\nUnfortunately, there are a couple of minor problems keeping "Dead Rising" from being the feel-good zombie apocalypse of the decade.\nFirst, to complete the story within the allotted 72 hours, you absolutely must be in certain places at certain times. If not, you're locked out of the rest of the rather hokie tale and have to start all over to get the best ending. All the developers had to do was make the story like every other GTA-style game out there -- let you screw around the mall as much as you want, then continue at your own pace. Thankfully, once you beat the game, a couple true freeroam modes open.\nThe second issue with the game is more of a technical one. If you don't have an HDTV or large SDTV you will go blind reading the text in this game. There's a lot of it, it's important to move the story forward, and it's all written in 3-pt. type. Capcom says it's aware of the problem, but as of press time hasn't offered a downloadable fix. At least there are online game guides that tell you what to do if you really get stuck.\nDespite these shortcomings, "Dead Rising" is a fun game and one of the best on the fledgling Xbox 360.
(08/23/06 10:09pm)
Resident assistants across campus will warn students this week that they are living with asbestos.\nUnder a new Residential Programs and Services policy, staff members will give students warnings about the potential carcinogen in their dorm rooms and apartments.\nThe scripted warning that RAs will read at floor meetings describes the asbestos plaster present in the ceilings of Briscoe, McNutt and Forest quads as "the least hazardous of the three types" and reminds students that the plaster is only 1 to 10 percent asbestos.\nBecause there are no RAs in Tulip Tree Apartments, and because some residents there have trouble speaking English, new Tulip Tree residents will receive the warning in writing, Connor said. \nMost of those students understand written English, he said.\nThe warning also states that there should not be any immediate danger to students as long as the ceilings remain undamaged. Students who do find their ceilings damaged in those dorms are asked to report it immediately.\nThis verbal warning during Welcome Week comes in part because of a series of Indiana Daily Student articles last fall outlining the possible dangers of asbestos in the dorms, said Residential Programs and Services Executive Director Pat Connor. Previously, the asbestos warning was buried in a handbook residents received upon moving in.\n"After the issues raised last year and after talking with different people, we felt it was in the best interest of everyone if we took extra step of talking to students," Connor said.\nAsbestos was used for insulation in most buildings built before 1980. Intact asbestos poses no health risks, but inhaling the damaged fibers can harm the lungs many years after exposure. It has been recognized as a carcinogen and is regulated by the Environmental Protection Agency.\nIn addition to the script RAs will read, Physical Plant employees specially trained in asbestos management will conduct inspections of the four residence halls at the semester break and during the summer.\nConnor said he did not immediately know how many rooms with damaged asbestos had been reported during the summer.\nSince RPS has concluded there is little risk posed to students even if their ceilings suffer minor damage, there is also no reason for them to seek a move to another dorm, according to the statement RAs will read.\nIf students or their parents are still worried about possible exposure, the asbestos team from the Physical Plant will inspect their room again, Connor said.\nSome students are shrugging off the asbestos risk.\n"As long as I don't die, I really don't care," said freshman Josh Pitts, who moved into Briscoe early.\nHis brother, senior Michael Pitts, who lived in McNutt his freshman year, echoed that sentiment.\n"When I lived in McNutt, there never seemed to be a problem," he said. "If something is wrong, they usually get you out of the room pretty quick."\nOther students were more alarmed.\n"I'm surprised they're telling us after we move in," said freshman Melissa Zamin, who was waiting to move into McNutt on Tuesday afternoon. \nMelissa's mother Karen said it was "disappointing" and she was "not happy" RPS hadn't disclosed the information before her daughter moved in.\n"I suppose they can't put them all in the other dorms," she said. "I don't know if anything can really be done."\nRPS is planning renovations of the four dorms within the next 10 years that should remove all the asbestos. Some asbestos removal could begin as early as 2008, Connor said.
(08/23/06 3:34am)
The IU trustees announced Friday that they hired a search firm to help find the next IU president.\nTrustee Sue Talbot, chair of the presidential search committee, said at a trustee meeting Friday at IU-Purdue University Indianapolis that Shelly W. Storbeck of Edward W. Kelly & Partners will serve as the consultant for the search. Storbeck has experience with presidential searches at several other universities and has also served as a consultant in IUPUI's searches for chancellor, executive vice chancellor and dean of the faculty, according to a statement from IU Media Relations.\n"They're a good firm with a good reputation," said trustee President Stephen Ferguson in a phone interview. "They have a lot of experience with presidential searches at top level institutions." \nFerguson said between $150,000 and $200,000 has been budgeted for the presidential search, including about $100,000 for the search firm, according to a June 29 Indiana Daily Student article. Though Talbot made a point of saying the committee plans to review a diverse body of candidates, she did not commit to replacing Herbert, who is black, with another minority. \n"It is important for us to find the person who is the best fit for IU, whether that is a minority or not," she said. \nTalbot also announced that senior Michael Renfrow, the student body president of IU South Bend, will represent students on the presidential search committee. Renfrow was selected by the All University Student Association earlier this month to represent the group. \nTechnology is expected to play an important part in this search. E-mail will be sent to all IU faculty and staff in the next few weeks asking for input in the presidential search. The committee is also developing a Web site to keep the public updated, which is set to start sometime in September.\nThe search committee will meet for the first time as a group Sept. 13 at the IUPUI conference center. Herbert said in June he would consider stepping down before his contract runs out in 2008 if a replacement is found before then.
(08/03/06 4:00am)
There are clubs and then there are strip clubs.\nBloomington offers Hoosiers many choices for basking in brews and hearty ha-ha's, but where can community members go if they seek half-naked human beings sliding down poles or sex toys to bring home to share with their partner? Also known as "adult entertainment," the city offers most forms of sensual self-indulgence and perverted pleasure, including topless dance clubs, bookstores with XXX video arcades, and lingerie boutiques offering everything from fluffy handcuffs to nipple clamps.\nFor students who wish to throw a bottle or two of beer into the back of their throats while a gyrating woman dressed in only thong panties hangs upside down from a pole, Bloomington offers two alternatives.\nLook but don't touch\nConsidered the "classier" of the two, Night Moves offers the traditional strip club experience. \n"People come here for the girls," said Jerimy Koch, manager of Night Moves. "That's what the bar's here for."\nNight Moves' interior resembles a black-velvet painting with neon-colors splashed on the walls, which mimics the computerized eeriness of the film "Tron" without the graphics but with the constant action. Visitors have several seats to choose from, albeit a booth or at the front of one of three stages, although community member eyes seldom drift from the half-naked dancers on poles.\nKoch said no one kind of person visits Night Moves, because it is a popular destination for college students, professional folks and working class heroes from all walks of life. He said a 90-year-old man once came a knockin' for a "couch dance" that got his libido rockin'.\nNight Moves "couch dances," formerly known in the strip club world as "lap dances," cost $15 each. During a lap dance visitors are seated in a chair and strippers rub, brush and fling their bodies and hair against the patron while the disc jockey spins a song from a record.\nDespite the close contact during the couch dance, Koch reminded possible patrons that they must observe "strip club etiquette" that includes sitting on their hands and not touching the dancers.\nThose who don't mind their gentlemen manners or strip club rules can expect a closer encounter with Night Moves doorman and IU Judo instructor Vern Ellett as they exit.\nEllett, armed with a judo black belt, is charged with checking IDs regardless of aging appearance, collecting the cover charge and keeping an eye on the strippers who work on stage and hustle patrons on the floor.\nA typical night for Ellett involves herding rowdy patrons out the door or detaining belligerent customers until local law enforcement arrives. Although, he said he is sometimes asked to display his judo skills in the form of disarming folks who think flashing a weapon is the best way to say "thanks for an enjoyable evening."\n"Being topless brings a whole different element into [the bar scene]," Ellett says. "You get to see here what you only hope to see at another bar. It brings aggressiveness out in some people. It can get pretty serious."\nAround 9 p.m. on a Wednesday evening, Night Moves is a happening place. Several dozen people congregate around the pool tables and a handful sit enamored by the dancers. A couple patrons are sitting on their hands as half-naked women dance atop them.\nAn hour later, a more restrained scene is unfolding a few miles down the road at Legends Class Act Room.\nMom and Pop strip show\nLegends is also decked out in neon lights, but there's a much more sinful tone here because of the purple fabric seats, unpainted and bare-black walls, working fireplace near the bar, single-dance floor with solo pole and a black leather couch pinned in a shadowy corner.\nExactly two people sit at the bar downing their umpteenth brews. The barman said the dancers have yet to arrive for the night but he is expecting the first few around 10 p.m.\nBusiness has fallen here in recent years, a trend returning-manager Tony Keene blamed on a combination of Bloomington's March 2005 smoking ban, misguided former-management that was prone to berate customers and an overall sputtering national economy. An upsurge in customers was spotted in recent weeks, and he said he is looking forward to the return of students for the fall semester. \n"We are a mom and pop strip club with a laid back, relaxed atmosphere," Keene said.\nAs an advertising bit to attract more customer bite, Legends offers free admission to customers possessing a student, military or government ID. For community members 21-years or older, Keene said his bar offers nightly drink specials, including one dollar tequila shots on Tuesdays.\n"Lap" dances cost two for $20 through September.\nThere is no judo black belt roaming the crowd, but common strip club etiquette does apply. Keene said he looks out for his dancers, and he never hesitates to take care of unkind business when necessary.\n"Customers know what the girls allow," he said. "My rule is that if it's covered up by a bathing suit you're not allowed to touch it."\nKeene managed Legends during the early months of 2000, but he said he found his customer-based lacked women as paying customers. Upon his return, he said, he has figured out how to attract the women clientele and the Legends crowd now consists of about half men and half women.\nThe women, Keene said, are often a lot rowdier by closing time.\n"There's a lot of alternative lifestyles that come in here nowadays," he said. "The men are crowding around the stage but the girls get up there with the dancers."\nAn investment group has its eyes on Legends and they want to remake the club with pool tables, new lighting and cages on the stage. But in the meantime, Keene admits that it is difficult to maintain a "regular" customer base because there is a pretty high turnover of dancers, and strip club patrons seem to focus their attention on a few favorites rather than the bunch. \nHe said most new dancers to the stripping world are not prepared for the experience, and they often have no idea what they are getting themselves into.\n"We get new girls constantly. By the end of their first weekend they have bruises and their knees are cracking," Keene said. "I've had girls come in here the day after their 18th birthday and they dance like straws. I tell them they don't have to climb the pole and hang upside down -- 'just picture yourself having sex and do that on the pole; don't look at people, just put yourself in that frame of mind.'"\nOf course, the biggest downside of any adult entertainment venue like Night Moves or Legends is that like Chris Rock said, "No matter what a stripper says to you, there's no sex in the champagne room"
(08/02/06 7:54pm)
There are clubs and then there are strip clubs.\nBloomington offers Hoosiers many choices for basking in brews and hearty ha-ha's, but where can community members go if they seek half-naked human beings sliding down poles or sex toys to bring home to share with their partner? Also known as "adult entertainment," the city offers most forms of sensual self-indulgence and perverted pleasure, including topless dance clubs, bookstores with XXX video arcades, and lingerie boutiques offering everything from fluffy handcuffs to nipple clamps.\nFor students who wish to throw a bottle or two of beer into the back of their throats while a gyrating woman dressed in only thong panties hangs upside down from a pole, Bloomington offers two alternatives.\nLook but don't touch\nConsidered the "classier" of the two, Night Moves offers the traditional strip club experience. \n"People come here for the girls," said Jerimy Koch, manager of Night Moves. "That's what the bar's here for."\nNight Moves' interior resembles a black-velvet painting with neon-colors splashed on the walls, which mimics the computerized eeriness of the film "Tron" without the graphics but with the constant action. Visitors have several seats to choose from, albeit a booth or at the front of one of three stages, although community member eyes seldom drift from the half-naked dancers on poles.\nKoch said no one kind of person visits Night Moves, because it is a popular destination for college students, professional folks and working class heroes from all walks of life. He said a 90-year-old man once came a knockin' for a "couch dance" that got his libido rockin'.\nNight Moves "couch dances," formerly known in the strip club world as "lap dances," cost $15 each. During a lap dance visitors are seated in a chair and strippers rub, brush and fling their bodies and hair against the patron while the disc jockey spins a song from a record.\nDespite the close contact during the couch dance, Koch reminded possible patrons that they must observe "strip club etiquette" that includes sitting on their hands and not touching the dancers.\nThose who don't mind their gentlemen manners or strip club rules can expect a closer encounter with Night Moves doorman and IU Judo instructor Vern Ellett as they exit.\nEllett, armed with a judo black belt, is charged with checking IDs regardless of aging appearance, collecting the cover charge and keeping an eye on the strippers who work on stage and hustle patrons on the floor.\nA typical night for Ellett involves herding rowdy patrons out the door or detaining belligerent customers until local law enforcement arrives. Although, he said he is sometimes asked to display his judo skills in the form of disarming folks who think flashing a weapon is the best way to say "thanks for an enjoyable evening."\n"Being topless brings a whole different element into [the bar scene]," Ellett says. "You get to see here what you only hope to see at another bar. It brings aggressiveness out in some people. It can get pretty serious."\nAround 9 p.m. on a Wednesday evening, Night Moves is a happening place. Several dozen people congregate around the pool tables and a handful sit enamored by the dancers. A couple patrons are sitting on their hands as half-naked women dance atop them.\nAn hour later, a more restrained scene is unfolding a few miles down the road at Legends Class Act Room.\nMom and Pop strip show\nLegends is also decked out in neon lights, but there's a much more sinful tone here because of the purple fabric seats, unpainted and bare-black walls, working fireplace near the bar, single-dance floor with solo pole and a black leather couch pinned in a shadowy corner.\nExactly two people sit at the bar downing their umpteenth brews. The barman said the dancers have yet to arrive for the night but he is expecting the first few around 10 p.m.\nBusiness has fallen here in recent years, a trend returning-manager Tony Keene blamed on a combination of Bloomington's March 2005 smoking ban, misguided former-management that was prone to berate customers and an overall sputtering national economy. An upsurge in customers was spotted in recent weeks, and he said he is looking forward to the return of students for the fall semester. \n"We are a mom and pop strip club with a laid back, relaxed atmosphere," Keene said.\nAs an advertising bit to attract more customer bite, Legends offers free admission to customers possessing a student, military or government ID. For community members 21-years or older, Keene said his bar offers nightly drink specials, including one dollar tequila shots on Tuesdays.\n"Lap" dances cost two for $20 through September.\nThere is no judo black belt roaming the crowd, but common strip club etiquette does apply. Keene said he looks out for his dancers, and he never hesitates to take care of unkind business when necessary.\n"Customers know what the girls allow," he said. "My rule is that if it's covered up by a bathing suit you're not allowed to touch it."\nKeene managed Legends during the early months of 2000, but he said he found his customer-based lacked women as paying customers. Upon his return, he said, he has figured out how to attract the women clientele and the Legends crowd now consists of about half men and half women.\nThe women, Keene said, are often a lot rowdier by closing time.\n"There's a lot of alternative lifestyles that come in here nowadays," he said. "The men are crowding around the stage but the girls get up there with the dancers."\nAn investment group has its eyes on Legends and they want to remake the club with pool tables, new lighting and cages on the stage. But in the meantime, Keene admits that it is difficult to maintain a "regular" customer base because there is a pretty high turnover of dancers, and strip club patrons seem to focus their attention on a few favorites rather than the bunch. \nHe said most new dancers to the stripping world are not prepared for the experience, and they often have no idea what they are getting themselves into.\n"We get new girls constantly. By the end of their first weekend they have bruises and their knees are cracking," Keene said. "I've had girls come in here the day after their 18th birthday and they dance like straws. I tell them they don't have to climb the pole and hang upside down -- 'just picture yourself having sex and do that on the pole; don't look at people, just put yourself in that frame of mind.'"\nOf course, the biggest downside of any adult entertainment venue like Night Moves or Legends is that like Chris Rock said, "No matter what a stripper says to you, there's no sex in the champagne room"
(07/27/06 6:07pm)
NCAA 07 on the Xbox 360 is the hot drunk girl you pick up tailgating outside Memorial Stadium.\nYeah she's fun for a night, maybe two, but what kind of future are you two really going to have? Where's the depth? The personality?\nThis game is missing a lot of features present in the current gen version, like Race for the Heisman and Campus Challenge that while not necessary for a college game, at least give you more bang for your buck.\nThere are three mini games available in this version (bowling is especially addictive), but you'll probably get tired of them after you get the achievement points from beating them.\nAt least the action on the field doesn't disappoint with tight AI that will smoke you if you don't know your playbook.\nControls are similar to previous versions, and maybe even a little easier to on the 360. I especially like using the right stick for kick offs, field goals, and punts.\nAnd damn does this game ever look good. Muscles realistically ripple with every run and pass, and even though the NCAA doesn't allow the likenesses of college athletes to be used in these games, the facial features under players' helmets are startlingly lifelike. \nEven on a standard definition TV, this is the most beautiful football game ever made.\nOne down side I found though (and it's a biggie) is that the sound is actually worse in the next gen version. The crowd just doesn't get into it the same way it does on the PS2 with ground shaking cheers and chants. It's a shame to not have that fan support. Really makes you understand how the IU football team must feel.\nIn a stroke of genius on EA's part, they've wisely used the ESPN license to include a ticker at the bottom of the screen that updates you on the latest sports news via Xbox Live. This is going to be a killer feature in their future games.\nUnfortunately, online play itself doesn't quite measure up. It's easy enough to find a game, but all those purdy graphics and 22 players on the field means serious lag if you try to pass, run, kick, tackle… or basically do anything related to the game of football.\nUltimately your enjoyment of this version of NCAA will come from how much of a graphics whore you are. If you need to have the absolute best looking game, this is the one to get, no doubt, but if you're looking for a more in-depth experience that will last you the whole year, you're probably better off saving a few bucks and getting the current gen version.
(07/27/06 4:00am)
NCAA 07 on the Xbox 360 is the hot drunk girl you pick up tailgating outside Memorial Stadium.\nYeah she's fun for a night, maybe two, but what kind of future are you two really going to have? Where's the depth? The personality?\nThis game is missing a lot of features present in the current gen version, like Race for the Heisman and Campus Challenge that while not necessary for a college game, at least give you more bang for your buck.\nThere are three mini games available in this version (bowling is especially addictive), but you'll probably get tired of them after you get the achievement points from beating them.\nAt least the action on the field doesn't disappoint with tight AI that will smoke you if you don't know your playbook.\nControls are similar to previous versions, and maybe even a little easier to on the 360. I especially like using the right stick for kick offs, field goals, and punts.\nAnd damn does this game ever look good. Muscles realistically ripple with every run and pass, and even though the NCAA doesn't allow the likenesses of college athletes to be used in these games, the facial features under players' helmets are startlingly lifelike. \nEven on a standard definition TV, this is the most beautiful football game ever made.\nOne down side I found though (and it's a biggie) is that the sound is actually worse in the next gen version. The crowd just doesn't get into it the same way it does on the PS2 with ground shaking cheers and chants. It's a shame to not have that fan support. Really makes you understand how the IU football team must feel.\nIn a stroke of genius on EA's part, they've wisely used the ESPN license to include a ticker at the bottom of the screen that updates you on the latest sports news via Xbox Live. This is going to be a killer feature in their future games.\nUnfortunately, online play itself doesn't quite measure up. It's easy enough to find a game, but all those purdy graphics and 22 players on the field means serious lag if you try to pass, run, kick, tackle… or basically do anything related to the game of football.\nUltimately your enjoyment of this version of NCAA will come from how much of a graphics whore you are. If you need to have the absolute best looking game, this is the one to get, no doubt, but if you're looking for a more in-depth experience that will last you the whole year, you're probably better off saving a few bucks and getting the current gen version.
(07/24/06 12:29am)
One person was killed and another seriously injured after a boating accident Saturday afternoon on Lake Monroe.\nBarbara Chamberlain, 43, of Greenwood, Ind., was riding in a deck style boat when it was struck by a 25-foot cigarette style vessel shortly before 1 p.m. near the dam area in the southwest corner of the lake, according to an Indiana Conservation Officers press release.\nChamberlain and another passenger in the boat, Dennis Devore, 59, also of Greenwood, Ind., were thrown into the water and brought to the South Salt Creek Boat Ramp by passers-by, according to a witness report.\nChamberlain was pronounced dead at the scene.\nDevore was transported to Bloomington Hospital to undergo surgery Saturday afternoon, said Conservation Officer Jeff Barker.\nDevore had not been discharged as of Sunday, a representative from the hospital said.\nThe boat carrying Chamberlain and Devore sank in 20 to 40 feet of water due to damage it sustained in the accident.\nScuba divers will attempt to recover the wreckage of the boat Monday.\nNone of the four passengers of the cigarette style boat were injured, according to the press release.\nThe boats were about to hit head on near the dam area when each apparently veered in the same direction to avoid each other, Barker said.\nAlcohol did not appear to be a factor.
(07/23/06 3:12pm)
One person was killed and another seriously injured after a boating\naccident on Lake Monroe Saturday afternoon.\nTwo boats swerved to avoid each other, but struck and one ran up over\nthe other just before 1 p.m. near the South Salt Creek Boat Ramp,\naccording to preliminary reports.\nA 42 year-old woman was pronounced dead at the scene by officials.\nA 58 year-old man was taken to Bloomington Hospital was and undergoing\nsurgery Saturday afternoon to treat his injuries, said conservation\nofficer Jeff Barker.\nThe South Salt Creek Boat Ramp is near the southern tip of Lake Monroe,\nclose to Bedford.\nOfficials are still investigating the crash.\nCheck Monday's IDS for more details.
(07/20/06 4:00am)
The surest sign you're addicted to something is when, even when you stop truly enjoying it, you can't stop doing it.\nI've been playing a lot of "Frogger" lately. I don't particularly enjoy it, being that it's a game that's needlessly difficult because of sloppy programming that still hasn't been cleaned up in 25 years of technological achievement. I can get brand spanking new free porn on my computer in 10 seconds, but Frogger is still getting run over by cars that are already long past him. But I still go back to "Frogger." Am I masochist? The vast collection of pornography on my hard drive points to a solid "maybe." But the real reason I play "Frogger" is for points. Achievement points, more precisely, the newest form of crack the CIA… er, I mean, Microsoft has unleashed on an unsuspecting public to keep them glued to their gaming systems.\nAchievements are the "points" you earn for performing certain feats in a game. That can be as simple as earning five or ten points for creating a player or as difficult as beating a game on its hardest difficulty without dying. There are also several rules in place to make sure the system isn't abused too much (like playing through one game on easy for 80 billion points). Every game must contain achievement points to be unlocked (200 for an arcade game, 1,000 for a retail game). An arcade game must contain 12 achievements. A full game must contain at least five, and no more than 50.\nAnd finally, though achievements can be as difficult as developers want them to be, they have to be something that everyone can conceivably pull off. For example, an achievement can't be something like, "Be the first person in the world to win a game of capture the flag in 'Halo 3.'" \nAt first, I was a little skeptical of this whole thing. Would developers actually put some thought into their achievements, or just toss them in as an afterthought? There have been some games like "King Kong," that toss you the whole 1,000 points just for beating it, but most games have set up some great challenges before you can get all them, like scoring 1,000 headshots in "Perfect Dark Zero's" deathmatch mode.\nIn fact, after nine months on the market, it's looking as if achievements are going to be a major ace in the hole for Microsoft. Dozens of web sites such as http://www.achieve360points.com list all the achievements available to help boost your score. Others list Gamercards, which tally the total number of achievement points gamers have earned, and keep track of some people with way too much time on their hands.\nIt's a great way to find people to play with who are at a similar skill level, or just laugh at guys in their thirties who have yet to kiss a girl. The achievement system is even starting to encourage some great new innovations. The upcoming XBLA game "Small Arms" (think "Super Smash Bros." with big guns) will feature the first "viral achievement," where the game's four programmers will be the only people to have it, but everyone they play against (and in turn, who those people play against) will also receive the achievement. Even Sony is copying the concept on the Playstation 3 with something called "entitlements."\nOn paper, this whole thing doesn't sound very engrossing, but when I actually got my Gamertag set up and start playing, and started watching my gamer score grow larger and larger, achievements were no longer the cool little bonuses that get tossed in to keep busy. They began to devour my very essence like an off the wagon Oprah at Ponderosa on a Saturday night. It began with playing through the time attack modes in "Project Gotham Racing 3," something I would normally never do, but hey it was easy and worth 50 points. Why not?\nThen there was the "pacifism achievement" in "Geometry Wars." Yeah, it's a little weird to try and avoid enemies for a minute instead of shooting them, and it takes some serious skills, but it's great to show off to other people online.\nNext, I downloaded "UNO," not because I'm that big of a fan of the card game, but for the sweet sweet boost it would bring to my gamerscore, and hey, the game was pretty fun too! And now, after only a little over a month with my Xbox 360, I'm a hollow shell of a junkie, sitting in my filth playing crappy games like "Frogger" over and over again for just a few more points…
(07/19/06 6:10pm)
The surest sign you're addicted to something is when, even when you stop truly enjoying it, you can't stop doing it.\nI've been playing a lot of "Frogger" lately. I don't particularly enjoy it, being that it's a game that's needlessly difficult because of sloppy programming that still hasn't been cleaned up in 25 years of technological achievement. I can get brand spanking new free porn on my computer in 10 seconds, but Frogger is still getting run over by cars that are already long past him. But I still go back to "Frogger." Am I masochist? The vast collection of pornography on my hard drive points to a solid "maybe." But the real reason I play "Frogger" is for points. Achievement points, more precisely, the newest form of crack the CIA… er, I mean, Microsoft has unleashed on an unsuspecting public to keep them glued to their gaming systems.\nAchievements are the "points" you earn for performing certain feats in a game. That can be as simple as earning five or ten points for creating a player or as difficult as beating a game on its hardest difficulty without dying. There are also several rules in place to make sure the system isn't abused too much (like playing through one game on easy for 80 billion points). Every game must contain achievement points to be unlocked (200 for an arcade game, 1,000 for a retail game). An arcade game must contain 12 achievements. A full game must contain at least five, and no more than 50.\nAnd finally, though achievements can be as difficult as developers want them to be, they have to be something that everyone can conceivably pull off. For example, an achievement can't be something like, "Be the first person in the world to win a game of capture the flag in 'Halo 3.'" \nAt first, I was a little skeptical of this whole thing. Would developers actually put some thought into their achievements, or just toss them in as an afterthought? There have been some games like "King Kong," that toss you the whole 1,000 points just for beating it, but most games have set up some great challenges before you can get all them, like scoring 1,000 headshots in "Perfect Dark Zero's" deathmatch mode.\nIn fact, after nine months on the market, it's looking as if achievements are going to be a major ace in the hole for Microsoft. Dozens of web sites such as http://www.achieve360points.com list all the achievements available to help boost your score. Others list Gamercards, which tally the total number of achievement points gamers have earned, and keep track of some people with way too much time on their hands.\nIt's a great way to find people to play with who are at a similar skill level, or just laugh at guys in their thirties who have yet to kiss a girl. The achievement system is even starting to encourage some great new innovations. The upcoming XBLA game "Small Arms" (think "Super Smash Bros." with big guns) will feature the first "viral achievement," where the game's four programmers will be the only people to have it, but everyone they play against (and in turn, who those people play against) will also receive the achievement. Even Sony is copying the concept on the Playstation 3 with something called "entitlements."\nOn paper, this whole thing doesn't sound very engrossing, but when I actually got my Gamertag set up and start playing, and started watching my gamer score grow larger and larger, achievements were no longer the cool little bonuses that get tossed in to keep busy. They began to devour my very essence like an off the wagon Oprah at Ponderosa on a Saturday night. It began with playing through the time attack modes in "Project Gotham Racing 3," something I would normally never do, but hey it was easy and worth 50 points. Why not?\nThen there was the "pacifism achievement" in "Geometry Wars." Yeah, it's a little weird to try and avoid enemies for a minute instead of shooting them, and it takes some serious skills, but it's great to show off to other people online.\nNext, I downloaded "UNO," not because I'm that big of a fan of the card game, but for the sweet sweet boost it would bring to my gamerscore, and hey, the game was pretty fun too! And now, after only a little over a month with my Xbox 360, I'm a hollow shell of a junkie, sitting in my filth playing crappy games like "Frogger" over and over again for just a few more points…
(07/13/06 4:00am)
Like most Americans with a full head of teeth and no extra chromosomes, I despise country music with a passion. Johnny Cash, however, is a different matter altogether. Yes, he was a country artist, but he was also a rebel, a rocker and a great storyteller. All in all, he was one of the greatest singer-songwriters to ever live.\nAmerican V: A Hundred Highways, the first of two posthumous releases from Cash under Rick Rubin's American Recordings Label emphasizes these qualities on nearly every track. The album opens with "Help Me," a moving call for aid from the Lord delivered with Cash's trademark sharp clear vocal style. As this is the first of many songs with Christian overtones in it, the track sets up the album as almost more of a gospel effort than country.\nFrom there the album goes into its three best tracks, the first of which is the footstomping "God's Gonna Cut You Down." This song shows Cash at his very best: Just his gravelly voice warning of God's judgement and a steady clapping track to back him up. But as great as "God's Gonna Cut You Down" is, I have trouble deciding if that or the next track "Like The 309" is my favorite on American V. "Like the 309" is one of only two original songs on the album, and the last song Cash wrote before his death in 2003.\nDistinctly different from the other songs on the album in its very bluesy tone, it's a catchy upbeat tune about Cash reflecting on his death and love of trains.\nThe other original song, "I Came To Believe" is a solid traditional country song about finding God, but not nearly as good as "Like The 309."\nMuch like Cash took Trent Reznor's "Hurt" on American IV and improved upon it, he recorded an even more moving and timeless version of Gordon Lightfoot's "If You Could Read My Mind" for this album.\nAs American V was recorded in the months leading up to his death when he was in failing health, there's quite a variance in Cash's vocals between tracks. On some he comes through as clearly and vibrantly as on 40 year-old recordings. On others, most noticeably "God's Gonna Cut You Down" his voice is noticeably softer, even more gravelly than normal. He even sounds a little short on breath. Even so, Cash's voice is so enjoyable to listen to, it does little to diminish the overall experience.\nThis is as good of a Johnny Cash album as any released while he was alive. I eagerly anticipate the second and final volume of posthumous recordings, American VI later this year or early next.
(07/12/06 4:17pm)
Like most Americans with a full head of teeth and no extra chromosomes, I despise country music with a passion. Johnny Cash, however, is a different matter altogether. Yes, he was a country artist, but he was also a rebel, a rocker and a great storyteller. All in all, he was one of the greatest singer-songwriters to ever live.\nAmerican V: A Hundred Highways, the first of two posthumous releases from Cash under Rick Rubin's American Recordings Label emphasizes these qualities on nearly every track. The album opens with "Help Me," a moving call for aid from the Lord delivered with Cash's trademark sharp clear vocal style. As this is the first of many songs with Christian overtones in it, the track sets up the album as almost more of a gospel effort than country.\nFrom there the album goes into its three best tracks, the first of which is the footstomping "God's Gonna Cut You Down." This song shows Cash at his very best: Just his gravelly voice warning of God's judgement and a steady clapping track to back him up. But as great as "God's Gonna Cut You Down" is, I have trouble deciding if that or the next track "Like The 309" is my favorite on American V. "Like the 309" is one of only two original songs on the album, and the last song Cash wrote before his death in 2003.\nDistinctly different from the other songs on the album in its very bluesy tone, it's a catchy upbeat tune about Cash reflecting on his death and love of trains.\nThe other original song, "I Came To Believe" is a solid traditional country song about finding God, but not nearly as good as "Like The 309."\nMuch like Cash took Trent Reznor's "Hurt" on American IV and improved upon it, he recorded an even more moving and timeless version of Gordon Lightfoot's "If You Could Read My Mind" for this album.\nAs American V was recorded in the months leading up to his death when he was in failing health, there's quite a variance in Cash's vocals between tracks. On some he comes through as clearly and vibrantly as on 40 year-old recordings. On others, most noticeably "God's Gonna Cut You Down" his voice is noticeably softer, even more gravelly than normal. He even sounds a little short on breath. Even so, Cash's voice is so enjoyable to listen to, it does little to diminish the overall experience.\nThis is as good of a Johnny Cash album as any released while he was alive. I eagerly anticipate the second and final volume of posthumous recordings, American VI later this year or early next.
(07/10/06 5:22am)
A new reality series has come up with a way to help those who have an idea for an invention that will change the world but just need someone to help them get it off the ground.\nSaturday producers for the PBS show "Everyday Edisons" will be in Indianapolis looking for new inventions and their creators to feature in the show's second season, which will air sometime next year.\n"We're not looking for anything high-tech, no nanotechnology or anything like that," executive producer Louis Foreman said. "We're looking for things with everyday benefits."\nInventions featured on the first season of the show, which will begin airing nationwide in September, include a new tool for scrapbooking and new food service items, but a successful new idea could be as simple as a board or card game, Foreman said.\nThe important thing is that the idea can be patented, so that the inventor can receive royalties. Inventors featured on the show will receive income from their creations for the \nnext 20 years.\nThough "Everyday Edisons" falls under the category of reality TV, Foreman points out that the show is not out to humiliate people. In the first season, the show follows 14 inventors from the basic outline of their creation to what he calls "the happy ending," where the invention is licensed and put on store shelves.\n"There's more of a documentary element to it," he said. "We want to inspire people, to teach them the proper ways to generate valuable ideas. We're not out to find the \nnext William Hung."\nForeman compared the audition process to that of PBS-mainstay "Antiques Roadshow" because people have the market for their ideas judged and checked for patentability and are then given advice on how to improve it.\nIndianapolis may not be the first city that comes to mind when thinking of hotbeds for innovation, but part of the reason producers chose the city for auditions is the ideas that come from the state's colleges.\n"We tried to target markets with good universities and engineering programs nearby," said Michael Cable, another executive producer of the show.\nCall-outs will be held at WFYI, 1401 N. Meridian St., in Indianapolis. Registration begins at 7 a.m. and those who arrive by 3 p.m. are guaranteed auditions, according to \na press release.\nRegistration forms will be available at WFYI or can be accessed online at http://EverydayEdisons.com.