“Dragon Age II” is as much a reboot as it is a sequel. It is a more streamlined and simple game than “Dragon Age: Origins” was.
Players take on the role of Hawke, a refugee of the previous game’s events.
There is now a conversation wheel, armor can only be equipped on Hawke and the combat is more action-oriented. The game feels more fluid and plays better than “Origins.”
But the plot and level design drag the experience down. Instead of dealing with a worldwide threat, Hawke must deal with politics. While the game tries to make the consequences seem far-reaching, it never feels like Hawke’s actions affect the entire world.
Players will visit the same dozen or so locations and dungeons several times during the game’s 35-hour quest.
“Dragon Age II” may not satisfy gamers looking for a deeply tactical experience, but even with its flaws, it is a solid restart to the franchise.
Slaying the dragon (again)
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