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Saturday, June 15
The Indiana Daily Student

Beat this without a Game Genie, pansy

Playing the newly released "Ninja Gaiden" for Xbox will transplant many gamers to their youths -- rainy days spent indoors hacking and slashing through the side-scrolling adventures of ninja badass Ryu Hayabusa.\nPlayers again assume the role of Hayabusa, but the similarities essentially end there. Where the Nintendo and Sega Genesis incarnations (which are included as bonuses here) were fairly primitive, this version boasts the most cutting edge of 3-D technology. The graphics are generally very good, but it's the CG cut-scenes which will leave you writing to Tecmo asking for a new pair of jeans.\nSo, how is all this graphical wizardry being employed? Simple. The game is far more violent than its predecessors; in fact, I haven't seen katana-based havoc wrought like this since exiting Tarantino's splatterfest "Kill Bill Vol. 1." \nExercising such bloodletting is fairly simple with the game's responsive and easily graspable controls, but that's not to say the thing is easy. Many of your opponents may lose their heads like Martin Lawrence on a summer jog, but level bosses are more likely than not to bitch slap you back to grade school Rick James-style. The game is hard -- "throw your controller through the TV in a fit of anger" hard. Some of this is attributable to sharp AI, the rest can be blamed on a camera that's periodically tripped up like Hugh Grant on a hurdles course. \nFlaws and all, "Ninja Gaiden" is as mind-blowing as a shuriken to the temple.

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